ApplyImpulse (script event)

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Image:Q4square_bg.png The information on this page is specific to Quake 4.

Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

Applies an impulse to the current entity.

Usage

void applyImpulse( entity source, vector point, vector impulse )

Parameters

  • [source] -
  • [point] -
  • [impulse] -

Examples

$my_entity.applyImpulse( $my_entity2, '0 0 90', '0 90 0' );

Notes

This script event does not return any values.


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