Area awareness system

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a quote from mr elusive's paper:

"The Area Awareness System (AAS) is the whole system used to provide the bot with all the information about the current state of the world. This includes information about navigation, routing and also other entities in the game. All the information is formatted and preprocessed for fast and easy access and usage by the bot. The heart of AAS is a special 3D representation of the game world. All information provided to the bot is in some way related to or linked with this 3D representation."

understanding what AAS is and how it works will be important for writing a bot.

in quake 3 much of the AAS system was in the engine for performance reasons. as far as i can tell now, in doom3, we get all but the map compiler. i am currently digging into the doom 3 aas system and trying to document it. i will post here with links to those docs as i get them complete.


this work ended up over here

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