Char marine arm right (entity)
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Description
Description not available.
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Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
| KEY | DESCRIPTION |
|---|---|
| actionTimer_evade_rate | Description not available. |
| actionTimer_pain_rate | Description not available. |
| actionTimer_rangedAttack_rate | Description not available. |
| action_crouch_maxRange | Description not available. |
| action_crouch_minRange | Description not available. |
| action_crouch_rate | Description not available. |
| action_evadeLeft_anim | Description not available. |
| action_evadeRight_anim | Description not available. |
| action_jumpBack_anim | Description not available. |
| action_jumpBack_maxRange | Description not available. |
| action_leanLeftAttack_anim | Description not available. |
| action_leanRightAttack_anim | Description not available. |
| action_leapAttack_anim | Description not available. |
| action_leapAttack_noPain | Description not available. |
| action_leapAttack_noTurn | Description not available. |
| action_leapAttack_rate | Description not available. |
| action_meleeAttack_anim | Description not available. |
| action_meleeAttack_maxRange | Description not available. |
| action_meleeAttack_minRange | Description not available. |
| action_rangedAttack_anim | Description not available. |
| action_rangedAttack_failRate | Description not available. |
| action_rangedAttack_maxRange | Description not available. |
| action_rangedAttack_minRange | Description not available. |
| action_talk_noturn | Description not available. |
| ambush | if set, monster only wakes up if it sees the player. |
| angle | Description not available. |
| anim | Animation to cycle when spawned in. |
| attackRange | Description not available. |
| attackSightDelay | Description not available. |
| attack_cone | Description not available. |
| bind | Description not available. |
| bindOrientated | Description not available. |
| bindToBody | Description not available. |
| bindToJoint | Description not available. |
| bindanim | Description not available. |
| bleed | Description not available. |
| blink_max | Description not available. |
| blink_min | Description not available. |
| blockedAttackTime | Description not available. |
| blockedMoveTime | Description not available. |
| blockedRadius | Description not available. |
| burnaway | Description not available. |
| cameraTarget | Description not available. |
| chatter_combat_max | Description not available. |
| chatter_combat_min | Description not available. |
| chatter_max | Description not available. |
| chatter_min | Description not available. |
| cinematic | Description not available. |
| classname | Description not available. |
| clipmodel | Description not available. |
| cone | Description not available. |
| cylinder | Description not available. |
| def_persona | Description not available. |
| def_projectile | Description not available. |
| dodecahedron | Description not available. |
| editor_color | Description not available. |
| editor_copy | Description not available. |
| editor_maxs | Description not available. |
| editor_mins | Description not available. |
| editor_showangle | Description not available. |
| editor_var XXXX | Description not available. |
| eye_focus_rate | Description not available. |
| eye_horizontal_offset | Description not available. |
| eye_verticle_offset | Description not available. |
| fly_bob_horz | Description not available. |
| fly_bob_strength | Description not available. |
| fly_bob_vert | Description not available. |
| fly_offset | Description not available. |
| fly_pitch_max | Description not available. |
| fly_pitch_scale | Description not available. |
| fly_roll_max | Description not available. |
| fly_roll_scale | Description not available. |
| fly_seek_scale | Description not available. |
| fly_speed | Description not available. |
| focus_align_time | Description not available. |
| forceEnemy | if set, the AI will automatically find an enemy (no sight required) when activated |
| fov | Description not available. |
| fx_pain | Description not available. |
| fx_pain10 | Description not available. |
| fx_pain10_hollowmetal | Description not available. |
| fx_pain_hollowmetal | Description not available. |
| fx_teleport | Description not available. |
| fx_teleport1 | Description not available. |
| fx_teleport2 | Description not available. |
| fx_teleport3 | Description not available. |
| guiTarget | Description not available. |
| head_focus_rate | Description not available. |
| health | Description not available. |
| hide | Causes monster to be hidden and nonsolid until triggered. Set to 2 for single trigger (entity wakes up when unhidden). |
| hidesurface | Description not available. |
| inherit | Description not available. |
| instance | Description not available. |
| joint_chestOffset | Description not available. |
| joint_leftEye | Description not available. |
| joint_rightEye | Description not available. |
| kick_force | Description not available. |
| look_max | Description not available. |
| look_min | Description not available. |
| maxs | Description not available. |
| melee_range | Description not available. |
| mins | Description not available. |
| missile_visibility_joint | Description not available. |
| model | Description not available. |
| mtr_splat | Description not available. |
| mtr_splat2 | Description not available. |
| mtr_splat3 | Description not available. |
| mtr_splat4 | Description not available. |
| mtr_wound | Description not available. |
| name | Description not available. |
| networkSync | Description not available. |
| neverDormant | Description not available. |
| no_drops | Description not available. |
| noclipmodel | Description not available. |
| on_activate | Animation to play when monster sees player or is triggered. Set to blank to make monster immediately start attacking the player without playing an animation. |
| origin | Description not available. |
| painThreshold | Description not available. |
| projectile_height_to_distance_ratio | Description not available. |
| rank | Description not available. |
| removeDelay | Description not available. |
| remove_on_death | Description not available. |
| report_stats | Description not available. |
| rotation | Description not available. |
| scriptobject | Description not available. |
| shadow_lod_distance | Description not available. |
| size | Description not available. |
| snd_bounce | Description not available. |
| snd_burn | Description not available. |
| solidForTeam | Description not available. |
| spawnclass | Description not available. |
| talks | Set to 1 to enable talking |
| target | Description not available. |
| team | Description not available. |
| trigger_anim | Monster remains hidden until triggered, plays anim specified and immediately goes after the player. |
| turn_on_sight | Description not available. |
| turn_rate | Description not available. |
| usable | Description not available. |
| use_aas | Description not available. |
| wait | How long to wait before following path. Monster will be unresponsive until this time has passed. |
| walk_on_sight | Allows the monster to begin walking towards the player before his sight animation finishes. |
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Inheritance
This entity is derived from the following:
- idEntity
- idAnimatedEntity
- idAFEntity_Base
- idAFEntity_Gibbable
- idActor
- idAI
- monster_default
- actor_default
- char_marine_arm_right
- actor_default
- monster_default
- idAI
- idActor
- idAFEntity_Gibbable
- idAFEntity_Base
- idAnimatedEntity
Note: Entries marked in italics are classes defined in the SDK.
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Notes
Notes not available.

