Commands (Prey)

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Image:Preysquare_bg.png The information on this page is specific to Prey.

Existing Commands as of version 0.2.95 (demo)

Contents

Game commands

aasStats ... This command displays AAS file statistics in the console.
addarrow ... adds a debug arrow
addChatLine ... internal use (core to game chat lines)
addline ... adds a debug line
ai_reactioncheck
ai_reactionset
bindRagdoll ... binds ragdoll at the current drag position
blinkline ... blinks a debug line
call
centerview ... centers the player view
checkNodes
clearLights ... removes all lights
clientDropWeapon ... drop current weapon
clientMessageMode ... ingame gui message mode
clientVoiceChat ... voice chats: clientVoiceChat
clientVoiceChatTeam ... team voice chats: clientVoiceChat
ClosePortal
collisionModelInfo ... shows collision model info
damage ... apply damage to an entity
debug
debug_pointer
deleteSelected ... deletes selected entity
dialogmode
dict
dormant
exportDDA
game_memory ... displays game class info
gameError ... causes a game error
gameKick ... same as kick, but recognizes player names
getbinds
getpos
getviewpos ... prints the current view position
give ... gives one or more items
giveEnergy
god ... enables god mode (makes you invulnerable)
healthPulse
hide
keepTestModel ... keeps the last test model in the game
kill ... kills the player
killMonsters ... removes all monsters
killMoveables ... removes all moveables
killRagdolls ... removes all ragdolls
killThis
listActiveEntities ... lists active game entities
listAnims ... lists all animations
listClasses ... lists game classes
listCollisionModels ... lists collision models
listEntities ... lists game entities
listLines ... lists all debug lines
listModelDefs ... lists model defs
listMonsters ... lists monsters
listSpawnArgs ... list the spawn args of an entity
listThreads ... lists script threads
listTypeInfo ... list type info
neverdormant
nextaas
nextAnim ... shows next animation on test model
nextFrame ... shows next animation frame on test model
nextGUI ... teleport the player to the next func_static with a gui
noclip ... disables collision detection for the player
notarget ... disables the player as a target
OpenPortal
playerModel ... sets the given model on the player
playTime
popLight ... removes the last created light
possessPlayer
prevAnim ... shows previous animation on test model
prevFrame ... shows previous animation frame on test model
printDDA
printHandInfo
printModelDefs ... prints a model def
printThis
putpos
reexportmodels ... reexports models
reloadanims ... reloads animations
reloadScript ... reloads scripts
remove ... removes an entity
removeline ... removes a debug line
saveLights ... saves all lights to the .map file
saveMoveables ... save all moveables to the .map file
saveParticles ... saves all lights to the .map file (???)
saveRagdolls ... save all ragdoll poses to the .map file
saveSelected ... saves the selected entity to the .map file
say ... text chat
sayTeam ... team text chat
script ... executes a line of script
serverForceReady ... force all players ready
serverMapRestart ... restart the current game
serverNextMap ... change to the next map
setdda
setPlayerGravity
setviewpos ... sets the current view position
show
spawn ... spawns a game entity
spawnabunch
spawnArtificialPlayer
spawnDebrisMass
spiritPulse
spiritwalkmode
teleport ... teleports the player to an entity location
testAnim ... tests an animation
testBlend ... tests animation blending
testBoneFx ... tests an FX system bound to a joint
testDamage ... tests a damage def
testDeath ... tests death
testFx ... tests an FX system
testid ... output the string for the specified id.
testLight ... tests a light
testModel ... tests a model
testParticleStopTime ... tests particle stop time on a test model
testPointLight ... tests a point light
testSave ... writes out a test savegame
testSaveGame ... test a save game for a level
testShaderParm ... sets a shaderParm on an existing testModel
testSkin ... tests a skin on an existing testModel
toggleShuttle
toggleTalonTargets
trigger ... triggers an entity
triggerThis
unbindRagdoll ... unbinds the selected ragdoll
unpossessPlayer
weaponSplat ... projects a blood splat on the player weapon
where ... prints the current view position
writeGameState ... write game state

Renderer commands

benchmark ... benchmark
combineCubeImages
envshot ... takes an environment shot
forceBuildImage
gfxInfo ... show graphics info
listGuis ... lists guis
listImages ... lists images
listModels ... lists all models
listModes ... lists all video modes
listRenderEntityDefs ... lists the entity defs
listRenderLightDefs ... lists the light defs
listVertexCache ... lists vertex cache
makeAmbientMap ... makes an ambient map
MakeMegaTexture ... processes giant images
modulateLights ... modifies shader parms on all lights
pbufferinit
pbuffershot
printAllModels
printModel ... prints model info
regenerateWorld ... regenerates all interactions
reloadARBprograms ... reloads ARB programs
reloadGuis ... reloads guis
reloadImages ... reloads images
reloadModels ... reloads models
reloadSurface ... reloads the decl and images for selected surface
reportImageDuplication ... checks all referenced images for duplications
reportSurfaceAreas ... lists all used materials sorted by surface area
screenshot ... takes a screenshot
showInteractionMemory ... shows memory used by interactions
showTriSurfMemory ... shows memory used by triangle surfaces
sizeDown ... makes the rendered view smaller
sizeUp ... makes the rendered view larger
testImage ... displays the given image centered on screen
testMaterial
testVideo ... displays the given cinematic
touchGui ... touches a gui
touchModel ... touches a model
vid_restart ... restarts renderSystem

Sound commands

listSoundDecoders ... list active sound decoders
listSounds ... lists all sounds
reloadSounds ... reloads all sounds
s_restart ... restarts the sound system
testSound ... tests a sound

System commands

assert
aviCmdDemo ... writes AVIs for a command demo
aviDemo ... writes AVIs for a demo
aviGame ... writes AVIs for the current game
bind ... binds a command to a key
bindunbindtwo ... binds a key but unbinds it first if there are more than two binds
checkNewVersion ... check if a new version of the game is available
clear ... clears the console
compressDemo ... compresses a demo file
conDump ... dumps the console text to a file
connect ... connects to a server
crash ... causes a crash
cvar_restart ... restart the cvar system
dec
demoShot ... writes a screenshot for a demo
devmap ... loads a map in developer mode
dir ... lists a folder
dirtree ... lists a folder with subfolders
disconnect ... disconnects from a game
displayE3Loading
echo ... prints text
endOfDemo
entitysize
error ... causes an error
exec ... executes a config file
execImageQuality
execnow
exit ... exits the game
exitCmdDemo ... exits a command demo
finishBuild ... finishes the build process
freeze ... freezes the game for a number of seconds
getmapname
heartbeat ... send a heartbeat to the the master servers
hitch ... hitches the game
in_restart ... restarts the input system
inc
kick ... kick a client by connection number
LANScan ... scans LAN for servers
listAF ... lists articulated figures
listBeams
listBinds ... lists key bindings
listCmds ... lists commands
listCvars
listDecls
listDictKeys ... lists all keys used by dictionaries
listDictValues ... lists all values used by dictionaries
listEntityDefs ... lists entity defs
listFX ... lists FX systems
listGameCmds ... lists game commands
listHuffmanFrequencies ... lists decl text character frequencies
listMaterials ... lists materials
listModelDefs ... lists model defs
listParticles ... lists particle systems
listRendererCmds ... lists renderer commands
listServers ... lists scanned servers
listSkins ... lists skins
listSoundCmds ... lists sound commands (???)
listSoundShaders ... lists sound shaders (???)
listSystemCmds ... lists system commands
listTables ... lists tables
listToolCmds ... lists tool commands
loadGame ... loads a game
localizeGuiParmsTest ... to_be_replaced
localizeGuis ... localize guis
localizeMaps ... localize maps
localizeMapsTest ... to_be_replaced
localizeSubs
map ... loads a map
memoryDump ... creates a memory dump
memoryDumpCompressed ... creates a compressed memory dump
memstats
memstatsprocess
nextMap ... loads the next map on the server
parse ... prints tokenized string
path ... lists search paths
playCmdDemo ... plays back a command demo
playDemo ... plays back a demo
printAF ... prints an articulated figure
printBeam
printEntityDef ... prints an entity def
printFX ... prints an FX system
printMaterial ... prints a material
printMemInfo ... to_be_replaced
printModelDefs ... prints a model def
printParticle ... prints a particle system
printSkin ... prints a skin
printSoundShader ... prints a sound shader
printTable ... prints a table
promptKey ... prompt and sets the CD Key
quit ... quits the game
rcon ... sends remote console command to server
reconnect ... reconnect to the last server we tried to connect to
recordDemo ... records a demo
reloadDecls ... reloads decls
reloadEngine ... reloads the engine down to including the file system
reloadLanguage ... reload language dict
rescanSI ... rescan serverinfo cvars and tell game
reset ... resets a cvar
resetE3Demos
saveGame ... saves a game
serverInfo ... shows server info
set ... sets a cvar
seta ... sets a cvar and flags it as archive
setMachineSpec ... detects system capabilities and sets com_machineSpec to appropriate value
sets ... sets a cvar and flags it as server info
sett ... sets a cvar and flags it as tool
setu ... sets a cvar and flags it as user info
showDictMemory ... shows memory used by dictionaries
showStringMemory ... shows memory used by strings
spawnServer ... spawns a server
startBuild ... prepares to make a build
stopRecording ... stops demo recording
takeViewNotes ... take notes about the current map from the current view
takeViewNotes2 ... extended take view notes
testGUI ... tests a gui
testmap ... tests a map
testSIMD ... test SIMD code
testtext
timeCmdDemo ... times a command demo
timeDemo ... times a demo
timeDemoQuit ... times a demo and quits
toggle ... toggles a cvar
togglefpuexceptions
togglehelp
touch ... touches a decl
touchFile ... touches a file
touchFileList ... touches a list of files
unbind ... unbinds any command from a key
unbindall ... unbinds any commands from all keys
updateUI ... cause a sync down of game-modified userinfo
vstr ... inserts the current value of a cvar as command text
wait ... delays remaining buffered commands one or more frames
writeBindings
writeCmdDemo ... writes a command demo
writeConfig ... writes a config file
writePrecache ... writes precache commands

Tool commands

There are no tool commands in the Prey demo.

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