Commands (Prey)
From modwiki
The information on this page is specific to Prey.Existing Commands as of version 0.2.95 (demo)
Contents |
[edit]
Game commands
| aasStats | ... This command displays AAS file statistics in the console. |
| addarrow | ... adds a debug arrow |
| addChatLine | ... internal use (core to game chat lines) |
| addline | ... adds a debug line |
| ai_reactioncheck | |
| ai_reactionset | |
| bindRagdoll | ... binds ragdoll at the current drag position |
| blinkline | ... blinks a debug line |
| call | |
| centerview | ... centers the player view |
| checkNodes | |
| clearLights | ... removes all lights |
| clientDropWeapon | ... drop current weapon |
| clientMessageMode | ... ingame gui message mode |
| clientVoiceChat | ... voice chats: clientVoiceChat |
| clientVoiceChatTeam | ... team voice chats: clientVoiceChat |
| ClosePortal | |
| collisionModelInfo | ... shows collision model info |
| damage | ... apply damage to an entity |
| debug | |
| debug_pointer | |
| deleteSelected | ... deletes selected entity |
| dialogmode | |
| dict | |
| dormant | |
| exportDDA | |
| game_memory | ... displays game class info |
| gameError | ... causes a game error |
| gameKick | ... same as kick, but recognizes player names |
| getbinds | |
| getpos | |
| getviewpos | ... prints the current view position |
| give | ... gives one or more items |
| giveEnergy | |
| god | ... enables god mode (makes you invulnerable) |
| healthPulse | |
| hide | |
| keepTestModel | ... keeps the last test model in the game |
| kill | ... kills the player |
| killMonsters | ... removes all monsters |
| killMoveables | ... removes all moveables |
| killRagdolls | ... removes all ragdolls |
| killThis | |
| listActiveEntities | ... lists active game entities |
| listAnims | ... lists all animations |
| listClasses | ... lists game classes |
| listCollisionModels | ... lists collision models |
| listEntities | ... lists game entities |
| listLines | ... lists all debug lines |
| listModelDefs | ... lists model defs |
| listMonsters | ... lists monsters |
| listSpawnArgs | ... list the spawn args of an entity |
| listThreads | ... lists script threads |
| listTypeInfo | ... list type info |
| neverdormant | |
| nextaas | |
| nextAnim | ... shows next animation on test model |
| nextFrame | ... shows next animation frame on test model |
| nextGUI | ... teleport the player to the next func_static with a gui |
| noclip | ... disables collision detection for the player |
| notarget | ... disables the player as a target |
| OpenPortal | |
| playerModel | ... sets the given model on the player |
| playTime | |
| popLight | ... removes the last created light |
| possessPlayer | |
| prevAnim | ... shows previous animation on test model |
| prevFrame | ... shows previous animation frame on test model |
| printDDA | |
| printHandInfo | |
| printModelDefs | ... prints a model def |
| printThis | |
| putpos | |
| reexportmodels | ... reexports models |
| reloadanims | ... reloads animations |
| reloadScript | ... reloads scripts |
| remove | ... removes an entity |
| removeline | ... removes a debug line |
| saveLights | ... saves all lights to the .map file |
| saveMoveables | ... save all moveables to the .map file |
| saveParticles | ... saves all lights to the .map file (???) |
| saveRagdolls | ... save all ragdoll poses to the .map file |
| saveSelected | ... saves the selected entity to the .map file |
| say | ... text chat |
| sayTeam | ... team text chat |
| script | ... executes a line of script |
| serverForceReady | ... force all players ready |
| serverMapRestart | ... restart the current game |
| serverNextMap | ... change to the next map |
| setdda | |
| setPlayerGravity | |
| setviewpos | ... sets the current view position |
| show | |
| spawn | ... spawns a game entity |
| spawnabunch | |
| spawnArtificialPlayer | |
| spawnDebrisMass | |
| spiritPulse | |
| spiritwalkmode | |
| teleport | ... teleports the player to an entity location |
| testAnim | ... tests an animation |
| testBlend | ... tests animation blending |
| testBoneFx | ... tests an FX system bound to a joint |
| testDamage | ... tests a damage def |
| testDeath | ... tests death |
| testFx | ... tests an FX system |
| testid | ... output the string for the specified id. |
| testLight | ... tests a light |
| testModel | ... tests a model |
| testParticleStopTime | ... tests particle stop time on a test model |
| testPointLight | ... tests a point light |
| testSave | ... writes out a test savegame |
| testSaveGame | ... test a save game for a level |
| testShaderParm | ... sets a shaderParm on an existing testModel |
| testSkin | ... tests a skin on an existing testModel |
| toggleShuttle | |
| toggleTalonTargets | |
| trigger | ... triggers an entity |
| triggerThis | |
| unbindRagdoll | ... unbinds the selected ragdoll |
| unpossessPlayer | |
| weaponSplat | ... projects a blood splat on the player weapon |
| where | ... prints the current view position |
| writeGameState | ... write game state |
[edit]
Renderer commands
| benchmark | ... benchmark |
| combineCubeImages | |
| envshot | ... takes an environment shot |
| forceBuildImage | |
| gfxInfo | ... show graphics info |
| listGuis | ... lists guis |
| listImages | ... lists images |
| listModels | ... lists all models |
| listModes | ... lists all video modes |
| listRenderEntityDefs | ... lists the entity defs |
| listRenderLightDefs | ... lists the light defs |
| listVertexCache | ... lists vertex cache |
| makeAmbientMap | ... makes an ambient map |
| MakeMegaTexture | ... processes giant images |
| modulateLights | ... modifies shader parms on all lights |
| pbufferinit | |
| pbuffershot | |
| printAllModels | |
| printModel | ... prints model info |
| regenerateWorld | ... regenerates all interactions |
| reloadARBprograms | ... reloads ARB programs |
| reloadGuis | ... reloads guis |
| reloadImages | ... reloads images |
| reloadModels | ... reloads models |
| reloadSurface | ... reloads the decl and images for selected surface |
| reportImageDuplication | ... checks all referenced images for duplications |
| reportSurfaceAreas | ... lists all used materials sorted by surface area |
| screenshot | ... takes a screenshot |
| showInteractionMemory | ... shows memory used by interactions |
| showTriSurfMemory | ... shows memory used by triangle surfaces |
| sizeDown | ... makes the rendered view smaller |
| sizeUp | ... makes the rendered view larger |
| testImage | ... displays the given image centered on screen |
| testMaterial | |
| testVideo | ... displays the given cinematic |
| touchGui | ... touches a gui |
| touchModel | ... touches a model |
| vid_restart | ... restarts renderSystem |
[edit]
Sound commands
| listSoundDecoders | ... list active sound decoders |
| listSounds | ... lists all sounds |
| reloadSounds | ... reloads all sounds |
| s_restart | ... restarts the sound system |
| testSound | ... tests a sound |
[edit]
System commands
| assert | |
| aviCmdDemo | ... writes AVIs for a command demo |
| aviDemo | ... writes AVIs for a demo |
| aviGame | ... writes AVIs for the current game |
| bind | ... binds a command to a key |
| bindunbindtwo | ... binds a key but unbinds it first if there are more than two binds |
| checkNewVersion | ... check if a new version of the game is available |
| clear | ... clears the console |
| compressDemo | ... compresses a demo file |
| conDump | ... dumps the console text to a file |
| connect | ... connects to a server |
| crash | ... causes a crash |
| cvar_restart | ... restart the cvar system |
| dec | |
| demoShot | ... writes a screenshot for a demo |
| devmap | ... loads a map in developer mode |
| dir | ... lists a folder |
| dirtree | ... lists a folder with subfolders |
| disconnect | ... disconnects from a game |
| displayE3Loading | |
| echo | ... prints text |
| endOfDemo | |
| entitysize | |
| error | ... causes an error |
| exec | ... executes a config file |
| execImageQuality | |
| execnow | |
| exit | ... exits the game |
| exitCmdDemo | ... exits a command demo |
| finishBuild | ... finishes the build process |
| freeze | ... freezes the game for a number of seconds |
| getmapname | |
| heartbeat | ... send a heartbeat to the the master servers |
| hitch | ... hitches the game |
| in_restart | ... restarts the input system |
| inc | |
| kick | ... kick a client by connection number |
| LANScan | ... scans LAN for servers |
| listAF | ... lists articulated figures |
| listBeams | |
| listBinds | ... lists key bindings |
| listCmds | ... lists commands |
| listCvars | |
| listDecls | |
| listDictKeys | ... lists all keys used by dictionaries |
| listDictValues | ... lists all values used by dictionaries |
| listEntityDefs | ... lists entity defs |
| listFX | ... lists FX systems |
| listGameCmds | ... lists game commands |
| listHuffmanFrequencies | ... lists decl text character frequencies |
| listMaterials | ... lists materials |
| listModelDefs | ... lists model defs |
| listParticles | ... lists particle systems |
| listRendererCmds | ... lists renderer commands |
| listServers | ... lists scanned servers |
| listSkins | ... lists skins |
| listSoundCmds | ... lists sound commands (???) |
| listSoundShaders | ... lists sound shaders (???) |
| listSystemCmds | ... lists system commands |
| listTables | ... lists tables |
| listToolCmds | ... lists tool commands |
| loadGame | ... loads a game |
| localizeGuiParmsTest | ... to_be_replaced |
| localizeGuis | ... localize guis |
| localizeMaps | ... localize maps |
| localizeMapsTest | ... to_be_replaced |
| localizeSubs | |
| map | ... loads a map |
| memoryDump | ... creates a memory dump |
| memoryDumpCompressed | ... creates a compressed memory dump |
| memstats | |
| memstatsprocess | |
| nextMap | ... loads the next map on the server |
| parse | ... prints tokenized string |
| path | ... lists search paths |
| playCmdDemo | ... plays back a command demo |
| playDemo | ... plays back a demo |
| printAF | ... prints an articulated figure |
| printBeam | |
| printEntityDef | ... prints an entity def |
| printFX | ... prints an FX system |
| printMaterial | ... prints a material |
| printMemInfo | ... to_be_replaced |
| printModelDefs | ... prints a model def |
| printParticle | ... prints a particle system |
| printSkin | ... prints a skin |
| printSoundShader | ... prints a sound shader |
| printTable | ... prints a table |
| promptKey | ... prompt and sets the CD Key |
| quit | ... quits the game |
| rcon | ... sends remote console command to server |
| reconnect | ... reconnect to the last server we tried to connect to |
| recordDemo | ... records a demo |
| reloadDecls | ... reloads decls |
| reloadEngine | ... reloads the engine down to including the file system |
| reloadLanguage | ... reload language dict |
| rescanSI | ... rescan serverinfo cvars and tell game |
| reset | ... resets a cvar |
| resetE3Demos | |
| saveGame | ... saves a game |
| serverInfo | ... shows server info |
| set | ... sets a cvar |
| seta | ... sets a cvar and flags it as archive |
| setMachineSpec | ... detects system capabilities and sets com_machineSpec to appropriate value |
| sets | ... sets a cvar and flags it as server info |
| sett | ... sets a cvar and flags it as tool |
| setu | ... sets a cvar and flags it as user info |
| showDictMemory | ... shows memory used by dictionaries |
| showStringMemory | ... shows memory used by strings |
| spawnServer | ... spawns a server |
| startBuild | ... prepares to make a build |
| stopRecording | ... stops demo recording |
| takeViewNotes | ... take notes about the current map from the current view |
| takeViewNotes2 | ... extended take view notes |
| testGUI | ... tests a gui |
| testmap | ... tests a map |
| testSIMD | ... test SIMD code |
| testtext | |
| timeCmdDemo | ... times a command demo |
| timeDemo | ... times a demo |
| timeDemoQuit | ... times a demo and quits |
| toggle | ... toggles a cvar |
| togglefpuexceptions | |
| togglehelp | |
| touch | ... touches a decl |
| touchFile | ... touches a file |
| touchFileList | ... touches a list of files |
| unbind | ... unbinds any command from a key |
| unbindall | ... unbinds any commands from all keys |
| updateUI | ... cause a sync down of game-modified userinfo |
| vstr | ... inserts the current value of a cvar as command text |
| wait | ... delays remaining buffered commands one or more frames |
| writeBindings | |
| writeCmdDemo | ... writes a command demo |
| writeConfig | ... writes a config file |
| writePrecache | ... writes precache commands |
[edit]
Tool commands
There are no tool commands in the Prey demo.

