DoomEDIT Categorised Key Bindings and Mouse Controls
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DoomEDIT Keyboard and Mouse Bindings
General Usage
Show Game F2 Switches to Game * Preferences P Opens the Preferences Window Light Properties J Open light editor window File Open Ctrl+O Opens the File Open box File Save Ctrl+S Saves the map Next Leak Spot Ctrl+Shift+K Go to the next point in the leak trace Leak Spot Ctrl+Shift+L Go to the previous point in the leak trace
* Use Alt+Tab to switch back to the editor.
Inspector Box
View Entity Info N Selects the Entity tab View Console O Selects the Console tab View Textures T Selects the Textures tab Media Browser M Selects the Media tab Layers L Selects the Group Show All Textures Ctrl+A Show all textures in the texture window*
* Shows all textures as opposed to just those textures in use.
3D Viewport Controls
Camera Forward Up Moves the camera forward Camera Back Down Moves the camera backwards Camera Left Left Rotates the camera left Camera Right Right Rotates the camera right Camera Up D Moves the camera up Camera Down C Moves the camera down Camera Angle Up A Pitches the camera up Camera Angle Down Z Pitches the camera down Camera Strafe Right Period Moves the camera right Camera Strafe Left Comma Moves the camera left Centre View End Centre the view horizontally Up Floor PgUp Move the camera up to the brush above Down Floor PgDn Move the camera down to the brush below Toggle Selections F8 Toggles Select Mode * Rebuild Render Data F7 Rebuilds Render Data ** Toggle Render Animation F6 Toggles material animations ** Toggle Entity Outlines F5 Toggles entity bounding boxes ** Toggle Realtime Render Build F4 Rebuilds Render Data automatically Toggle Render Mode F3 Toggles Render Mode Show Clip Ctrl+L Toggle showing clip brushes Toggle Show Patches Ctrl+P Toggle showing patches Toggle Cubic Clip Ctrl+\ Toggle cubic clipping on and off *** Cubic Clip Zoom Out Ctrl+[ Extend the cubic clipping draw distance Cubic Clip Zoom In Ctrl+] Bring in the draw distance Toggle Camera Ctrl+Shift+C Show or hide the camera window
* Does not work.
** Render mode must be enabled.
*** Restricts draw distance in improve performance.
Mouse Control (Inside 3D)
Camera Dolly/Rotation RMB Drag Controls the camera position and orientation * Camera Elevation/Pan Ctrl+RMB Drag Controls the camera position ** Copy Texture MMB Copies a texture to the selected brush Tile Texture Ctrl+MMB Copies a texture FROM the selected brush ***
* Movement and/or rotation is relative to the position of the cursor in relation to the center of the 3D viewport.
** Movement is relative to the position of the cursor in relation to the center of the of the 3D viewport.</sub>
*** Texture is aligned and scaled in relation to the sampled brush.
2D Viewport Controls
Next View Ctrl+Tab Cycle between Top, Side, and Front 2D views Copy Ctrl+C Copy the selected brush to the clipboard Paste Ctrl+V Paste the brush from the clipboard Undo Ctrl+Z Undo the last edit (doesn't always work) Redo Ctrl+Y Redo the last undo Toggle Grid 0 Turn on and off the grid Set Grid 0.125 2 Set the grid size to 1/8 Set Grid 0.25 3 Set the grid size to 1/4 Set Grid 0.5 4 Set the grid size to 1/2 Set Grid 1 1 Set the grid size to 1 Set Grid 2 2 Set the grid size to 2 Set Grid 4 3 Set the grid size to 4 Set Grid 8 4 Set the grid size to 8 Set Grid 16 5 Set the grid size to 16 Set Grid 32 6 Set the grid size to 32 Set Grid 64 7 Set the grid size to 64 Grid Down - Grid size down Grid Up + Grid size up Zoom Out Insert Zoom Out on the grid Zoom Out2 Home Zoom In Delete Zoom In on the grid Z Axis Zoom Out Ctrl+Insert Zoom Out on the Z grid Z Axis Zoom In Ctrl+Delete Zoom In on the Z grid Toggle Crosshairs Shift+X Toggles the lime green grid crosshair Toggle Size Paint Q Turn on the brush size information * Toggle Z Ctrl+Shift+Z Show or hide the Z window
* Only while held down.
Mouse Control (Inside 2D)
Entity Menu RMB Opens the entity roll-out in the 2D viewport Rotate Camera MMB Points the camera at the cursors location Move Camera Ctrl+MMB Click/Drag Snaps/moves the camera with the cursor Move Z Axis Marker Shift+MMB Snaps/moves the Z axis marker* Select Brush/Entity Shift+LMB Selects brushes and entities in both viewports Create Brush LMB Drag Drags out a basic brush in the 2D viewport Pan Viewport RMB Drag Pans the 2D viewport around Zoom Viewport Scroll Wheel or Alt+Right Mouse Drag Zooms in and out of the viewport Shear Brush Ctrl+Left Mouse Drag Shear/skews the selected brush
* This controls where in the map is displayed in the Z-axis viewport
Texture Manipulation
Find Replace Textures Shift+F Open the Find Replace Textures window Axial Texture By Height U Sets the vertical texture scale to width/height of the face Axial Texture By Width Ctrl+U Sets the horizontal texture scale to height/width of the face Axial Texture Arbitrary Shift+U Switches to Axial Texture mode * Invert Texture Y Shift+I Invert the texture T coordinate Texture Fit Shift+5 Scales the texture so it fits exactly the size of the face Tex Rotate Clock Shift+PgDn Rotate the texture clockwise 45 degrees Tex Rotate Counter Shift+PgUp Rotate the texture counter-clockwise 45 degrees Tex Shift Left Shift+Left Shift the texture to the left 1 unit Tex Shift Right Shift+Right Shift the texture to the right 1 unit Tex Shift Up Shift+Up Shift the texture up 1 unit Tex Shift Down Shift+Down Shift the texture down 1 unit Tog Tex Lock Shift+T Toggles texture lock ** Auto Caulk Ctrl+Shift+A Caulks a lot of unseen automagically Surface Inspector S Open the Surface Inspector Window
* Tab cycles through the points. U sets the vertical texture scale to the axis/height.
** When textures are locked, they don't move when the brush moves. This is sometimes called Naturally Aligned Textures.
Patch Manipulation
Bend Mode B Toggles patch bend mode Thicken Patch Ctrl+T Adds a back (and optionally sides) to the patch * Make Overlay Patch Y Always draw control points for the selected patches Clear Patch Overlays Shift+Y Turn off overlays for all patches Patch Inspector Shift+S Open the patch inspector window Cap Current Curve Shift+C Puts an end cap on the selected patch mesh Cycle Cap Texturing Alt Shift+P Cycle through the different methods of texturing the cap Cycle Cap Texturing Alt Ctrl+Shift+P Redisperse Rows Ctrl+E Evenly spread the rows across the mesh Redisperse Cols Ctrl+Shift+E Evenly spread the columns across the mesh Make Detail Ctrl+Shift+M Curve Matrix Invert Curve Ctrl+I Flip the normals for the mesh ** Insert Patch Column Ctrl+Shift++ Inserts a column into the patch Insert Patch Row Ctrl++ Inserts a row into the patch Delete Patch Column Ctrl+Shift+- Removes a column from the patch Delete Patch Row Ctrl+- Removes a row from the patch Patch TAB Tab Cycles through various component selections *** Patch TAB Shift+Tab Naturalize Patch Ctrl+N Texture the patch using the "natural" method Naturalize Patch Alt Shift+N Texture the patch using an alternate "natural" method Snap Patch To Grid Ctrl+G Snap control points for the mesh to the current grid
* A thickness greater than zero will produce sides.
** The front becomes the back.
*** In patch bend mode, cycle through the various bend axis. In patch insert mode, cycle through the different insert locations. In axial mode, cycle through the different axis. Otherwise, cycle through the different objects in a func_group
Brush Manipulation
Toggle Move Only W Disable brush resizing * Brush 3 Sided Ctrl+3 Turn the selected brush into a triangle Brush 4 Sided Ctrl+4 Turn the selected brush into a cube Brush 5 Sided Ctrl+5 Turn the selected brush into a pentagon Brush 6 Sided Ctrl+6 Turn the selected brush into a hexagon Brush 7 Sided Ctrl+7 Turn the selected brush into a heptagon Brush 8 Sided Ctrl+8 Turn the selected brush into an octagon Brush 9 Sided Ctrl+9 Turn the selected brush into a nonagon Toggle Clipper X Toggle the clipper Clip Selected Enter Clip the selected brush ** Flip Clip Ctrl+Enter Clip the selected brush *** Split Selected Shift+Enter Split the selected brush **** Move Selection DOWN - Move the selected brush down 1 grid unit on the Z Move Selection UP + Move the selected brush up 1 grid unit on the Z Selection Nudge Left Alt+Left Move the selected brush left 1 unit ***** Selection Nudge Right Alt+Right Move the selected brush right 1 unit ***** Selection Nudge Up Alt+Up Move the selected brush up 1 unit ***** Selection Nudge Down Alt+Down Move the selected brush down 1 unit ***** CSG Merge Shift+M Merges multiple brushes into one brush ****** Drag Edges E Toggle edge drag mode for dragging brush edges Drag Vertices V Toggle vertex drag mode for dragging brush vertices Dump Selected Brush Shift+D Print the faces for the selected brush to the console
* Dragging will move as opposed to resize.
** Disguards the clipped portion.
*** Disguards the unclipped portion.
**** Disguards neither portion.
***** Not 1 grid unit.
****** Both brushes must share a matching face.
Entity Manipulation
Entity Color K Open the color picker window Ungroup Shift+G Turn the selected brushes back into world geometry Center Origin Shift+O Set the origin of the brush entity to the actual center Combine Selection Shift+K Combine a selection of brushes into a group Connect Selection Ctrl+K Makes the first selected entity target the second selected entity Select All Of Type Shift+A Select all entities that are the same type as the selected entity Entity List I Opens the Entity List Window Find Or Replace Entity Ctrl+F3 Open the Find/Replace Entity Window
General Brush & Entity Controls
Hide Selected H Hide the selected brushes and entities Show Hidden Shift+H Show all hidden items Hide Not Selected Ctrl+Shift+H Hide all brushes and entities that are not selected Clone Selection Space Duplicate the selected brushes and entities Delete Selection Backspace Delete the selected brushes and entities Un Select Selection Escape Unselect anything that is selected Mouse Rotate R Toggles mouse rotate mode, which allows the arbitrary rotation of entities Toggle Flat Rotation Ctrl+R Cycles through the different types of mouse rotation Cycle Rotation Axis Shift+R Cycles through rotating around X, Y, and Z
Offline Downloadable Version
Below you can find a PDF version of this list designed for off-line reference. The PDF is is fully bookmarked for ease of use. Right click and select 'Save As' to download.

