Func door (entity)
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Description
Door.
Good for:
- Slide doors
- Elevator platforms
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Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
| KEY | DESCRIPTION |
|---|---|
| angle | Determines the opening direction. |
| anim | Description not available. |
| bind | Description not available. |
| bindOrientated | Description not available. |
| bindToBody | Description not available. |
| bindToJoint | Description not available. |
| bindanim | Description not available. |
| cameraTarget | Description not available. |
| cinematic | Description not available. |
| classname | Description not available. |
| clipmodel | Description not available. |
| cone | Description not available. |
| crusher | Description not available. |
| cylinder | Description not available. |
| dmg | Damage to do to the entity which stops a door from closing. |
| editor_bool XXXX | Description not available. |
| editor_color | Description not available. |
| editor_maxs | Description not available. |
| editor_mins | Description not available. |
| editor_mover | Description not available. |
| editor_snd XXXX | Description not available. |
| editor_usage | Door. |
| editor_var XXXX | Description not available. |
| guiTarget | Description not available. |
| health | If set, the door opens when sufficient damage is done to it. |
| hide | Description not available. |
| lip | lip remaining at end of move. |
| locked | used in conjunction with no_touch,the door must be triggered by a trigger, after which it works normally. if locked = 1 then the door opens when unlocked, if locked = 2 then the door just becomes unlocked.. |
| maxs | Description not available. |
| mins | Description not available. |
| model | Description not available. |
| name | Description not available. |
| networkSync | Description not available. |
| neverDormant | Description not available. |
| noGrab | Description not available. |
| no_touch | Defines if the door opens when a creature (a player or NPC) comes near it. (Default is 1) |
| noclipmodel | Description not available. |
| origin | Description not available. |
| rotation | Description not available. |
| scriptobject | Description not available. |
| size | Description not available. |
| skin_xray | Description not available. |
| slowmo | Description not available. |
| snd_close | Description not available. |
| snd_locked | Description not available. |
| snd_open | Description not available. |
| snd_opened | Description not available. |
| snd_unlocked | Description not available. |
| solidForTeam | Description not available. |
| spawnclass | Description not available. |
| speed | movement speed. |
| start_open | Description not available. |
| target | Description not available. |
| team | All doors with the same "team" value (arbitrary text strings allowed) will open and close synchronously as soon as one of the doors gets triggered. Useful for double doors. |
| triggersize | sets the amount the trigger extends from the door. |
| wait | The duration in seconds until the door closes after it opened. In Doom 3, the default value is 3 seconds. |
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Inheritance
This entity is derived from the following:
- idEntity
- idMover_Binary
- idDoor
- func_door
- idDoor
- idMover_Binary
Note: Entries marked in italics are classes defined in the SDK.
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Notes
- When the wait value is set to -1, the door never closes.
- To create a door operated only by triggers: set no_touch to 1, and set wait to -1.

