How to build the SDK on Windows

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Image:D3square_bg.png The information on this page is specific to Doom 3.

Contents

Introduction

This is a guide on how to compile the Doom 3 SDK on Microsoft Windows using freely available Microsoft tools. It assumes Microsoft Visual C++ and the Microsoft Platform SDK are installed and configured following the guidelines given on Microsoft's respective websites below.

What you will need

Configure and build it

Open the D3Game.vcproj file. Under Solution Explorer pane on the left, right-click on Game and go to properties. Under Configuration Properties -> Linker -> Input -> Additional Dependencies, remove any instances of odbc32.lib and odbccp32.lib. You have to do this for each compile type (eg Release, Debug).

Package your build

Now create a text file with a single "0" in it and save it as 'binary.conf'. Zip both the 'binary.conf' and the newly compiled 'gamex86.dll' into their own .pk4 file(example - windows_build.pk4).

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