How to build the SDK on Windows
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The information on this page is specific to Doom 3.Contents |
Introduction
This is a guide on how to compile the Doom 3 SDK on Microsoft Windows using freely available Microsoft tools. It assumes Microsoft Visual C++ and the Microsoft Platform SDK are installed and configured following the guidelines given on Microsoft's respective websites below.
What you will need
- A copy of the Windows Doom 3 SDK v1.3.1
- Microsoft Visual C++ 2005 Express Edition
- Microsoft Platform SDK
- Note regarding the Platform SDK - You only need to install the Tools and Build Environment options under Microsoft Windows Core SDK.
Configure and build it
Open the D3Game.vcproj file. Under Solution Explorer pane on the left, right-click on Game and go to properties. Under Configuration Properties -> Linker -> Input -> Additional Dependencies, remove any instances of odbc32.lib and odbccp32.lib. You have to do this for each compile type (eg Release, Debug).
Package your build
Now create a text file with a single "0" in it and save it as 'binary.conf'. Zip both the 'binary.conf' and the newly compiled 'gamex86.dll' into their own .pk4 file(example - windows_build.pk4).

