If...else (GUI command)

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Evaluates a condition block and, depending on the evaluation, executes certain statement(s). An standard if..else block. The if..else if format is also accepted.

Syntax

if (condition) {
	statement(s)
[ } else {
	statement(s) ]
}

condition is a logical condition.

statement(s) is one or more statements or blocks of statements.

Example(s)

if ("gui::newweapon" == 1) {
	resetTime "WeapIcon1Large" "0" ;
}

if ("MultiplayerLANParent::selected" == 1) {
	resetTime "AnimLANGameDown" "0" ;
} else {
	resetTime "AnimLANCreateDown" "0" ;
	set "MultiplayerLANParent::selected" "1" ;
}

if ( "gui::aim_color" == 1 ) {
	resetTime "AimingRect1" "0" ;
} else if ( "gui::aim_color" == 2 ) {
	resetTime "AimingRect2" "0" ;
} else if ( "gui::aim_color" == 3 ) {
	resetTime "AimingRect3" "0" ;
} else if ( "gui::aim_color" == 4 ) {
	resetTime "AimingRect4" "0" ;
}


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