Info player teleport (entity)
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Description
Spawning position player after cinematic. When triggered, player will be moved to this location.
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Spawn Arguments
The following is a list of key/value pairs, also known as spawn arguments, that function with this entity.
| KEY | DESCRIPTION |
|---|---|
| angle | Description not available. |
| anim | Description not available. |
| bind | Description not available. |
| bindOrientated | Description not available. |
| bindToBody | Description not available. |
| bindToJoint | Description not available. |
| bindanim | Description not available. |
| cameraTarget | Description not available. |
| cinematic | Description not available. |
| classname | Description not available. |
| clipmodel | Description not available. |
| cone | Description not available. |
| cylinder | Description not available. |
| editor_color | Description not available. |
| editor_maxs | Description not available. |
| editor_mins | Description not available. |
| editor_showangle | Description not available. |
| editor_usage | Spawning position player after cinematic. When triggered, player will be moved to this location. |
| editor_var XXXX | Description not available. |
| guiTarget | Description not available. |
| health | Description not available. |
| hide | Description not available. |
| maxs | Description not available. |
| mins | Description not available. |
| model | Description not available. |
| name | Description not available. |
| networkSync | Description not available. |
| neverDormant | Description not available. |
| noGrab | Description not available. |
| noclipmodel | Description not available. |
| origin | Description not available. |
| push | How much of a push to give to the player when he is teleported. |
| rotation | Description not available. |
| scriptobject | Description not available. |
| size | Description not available. |
| skin_xray | Description not available. |
| slowmo | Description not available. |
| solidForTeam | Description not available. |
| spawnclass | Description not available. |
| target | Description not available. |
| visualEffect | How long to show the view from the visualView. |
| visualView | Camera to set player's view to when he is teleported. |
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Inheritance
This entity is derived from the following:
- idEntity
- idPlayerStart
- info_player_teleport
- idPlayerStart
Note: Entries marked in italics are classes defined in the SDK.
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Notes
Steps to create a working teleporter:
- Create a trigger_multiple as the starting point of your teleporter.
- Create an info_player_teleport as the destination of your teleporter.
- Connect (Ctrl+K) the trigger_multiple to the info_player_teleport.
Players touching the trigger_multiple will be transferred to the position of the info_player_teleport.
If you want to allow projectiles to fly through your teleporter, you have to modify the trigger_multiple:
- Set "anyTouch" key to "1".
- Set "projectile_trigger" key to "1".
- Set "wait" key to "0" to make sure that every projectile gets teleported. The default is 0.5 which causes problems for fast weapons like the nailgun.
- Change the texture of the trigger_multiple to "common/trigshotclip".

