Net serverDlBaseURL (cvar)
From modwiki
Description
This CVar specifies the URL where custom content can be autodownloaded.
Usage
At the console type...
net_serverDrawClient [INTEGER]
Parameters
- [STRING] - URL to base folder on ftp or http server for custom content.
Flags
| Flag | Enabled | Description |
|---|---|---|
| CVAR_ALL | all flags | |
| CVAR_BOOL | variable is a boolean | |
| CVAR_INTEGER | variable is an integer | |
| CVAR_FLOAT | variable is a float | |
| CVAR_SYSTEM | system variable | |
| CVAR_RENDERER | renderer variable | |
| CVAR_SOUND | sound variable | |
| CVAR_GUI | gui variable | |
| CVAR_GAME | game variable | |
| CVAR_TOOL | tool variable | |
| CVAR_USERINFO | sent to servers, available to menu | |
| CVAR_SERVERINFO | sent from servers, available to menu | |
| CVAR_NETWORKSYNC | cvar is synced from the server to clients | |
| CVAR_STATIC | statically declared, not user created | |
| CVAR_CHEAT | variable is considered a cheat | |
| CVAR_NOCHEAT | variable is not considered a cheat | |
| CVAR_INIT | can only be set from the command-line | |
| CVAR_ROM | display only, cannot be set by user at all | |
| CVAR_ARCHIVE | set to cause it to be saved to a config file | |
| CVAR_MODIFIED | set when the variable is modified |
Notes
Each custom PK4 must be stored on the file server in a relative mirror folder structure of that on the game server. Case in point, a PK4 from the game server might be located at ...
C:\Program Files\Doom 3\base\map_swd3dm1.pk4
This same file must be stored in a relative location on your file server such as ...
http://www.your-web-server.com/doom3/base/map_swd3dm1.pk4
In this case the correct setting for net_serverDlBaseURL would be ...
net_serverDlBaseURL "http://www.your-web-server.com/doom3"

