Particle (decl)

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Particle declarations reference a material and provide the parameters needed to reproduce a particle stream in game.

Contents

Syntax

particle [name] {
  [global]
    {
      [stage]
    }
    ...
}

Keywords

Global

Keywords & Usage Description
depthHack <bool>  ???

Stage

Keywords & Usage Description
count <number>  ???
material <name>  ???
time <time>  ???
cycles <number>  ???
bunching <number>  ???
distribution <shape> <x> <y> <z>  ???
direction <shape> <number>  ???
orientation <type>  ???
speed <number>  ???
size <number>  ???
aspect <number>  ???
fadeIn <number>  ???
fadeOut <number>  ???
fadeIndex <number>  ???
color <red> <green> <blue> <alpha>  ???
fadeColor <red> <green> <blue> <alpha>  ???
offset <x> <y> <z>  ???
gravity <type> <value>  ???
rotation <value> to <value>  ???
randomDistribution <bool>  ???
boundsExpansion <value>  ???
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