Particle (decl)
From modwiki
Particle declarations reference a material and provide the parameters needed to reproduce a particle stream in game.
Contents |
[edit]
Syntax
particle [name] {
[global]
{
[stage]
}
...
}
[edit]
Keywords
[edit]
Global
| Keywords & Usage | Description |
|---|---|
| depthHack <bool> | ??? |
[edit]
Stage
| Keywords & Usage | Description |
|---|---|
| count <number> | ??? |
| material <name> | ??? |
| time <time> | ??? |
| cycles <number> | ??? |
| bunching <number> | ??? |
| distribution <shape> <x> <y> <z> | ??? |
| direction <shape> <number> | ??? |
| orientation <type> | ??? |
| speed <number> | ??? |
| size <number> | ??? |
| aspect <number> | ??? |
| fadeIn <number> | ??? |
| fadeOut <number> | ??? |
| fadeIndex <number> | ??? |
| color <red> <green> <blue> <alpha> | ??? |
| fadeColor <red> <green> <blue> <alpha> | ??? |
| offset <x> <y> <z> | ??? |
| gravity <type> <value> | ??? |
| rotation <value> to <value> | ??? |
| randomDistribution <bool> | ??? |
| boundsExpansion <value> | ??? |

