Portalimage (Material global keyword)

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Image:Q4square_bg.png The information on this page is specific to Quake 4.

Description

Controls which image to blend a visportals to when it's closing.

Usage

In the global section of your material shader type...

portalImage [map]

Parameters

  • [map] - the relative path and file name to the specified portal image.

Notes

Usually the image used is "_black". See also the portaldistancefar and portaldistancenear keywords.


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