R renderer (cvar)
From modwiki
Description
This CVar changes the hardware specific renderer backend used by the engine.
Usage
At the console type...
r_renderer [String]
Parameters
- [String] - Name of the rendering path.
- Best - The engine automatically determines the best path to use.
- ARB2 - Best quality path which enables the use of vertex and fragment programs. Needs an ATi Radeon 9500 or nVidia GeForce 5200 or better.
- R200 - ATi specific. Needs an ATi Radeon 8500 or better.
- NV20 - nVidia specific. Needs a nVidia GeForce 3 or better.
- NV10 - nVidia specific. Needs a nVidia GeForce or better (but only nVidia GeForce 4 MX is officially supported by Doom 3).
- ARB - Needs an ATi Radeon or nVidia GeForce or better (not officially supported by Doom 3)
- Cg - nVidia specific. Needs a nVidia GeForce 5200 or better. (not officially supported by Doom 3).
- Exp - Experimental path (not officially supported by Doom 3).
Flags
| Flag | Enabled | Description |
|---|---|---|
| CVAR_ALL | all flags | |
| CVAR_BOOL | variable is a boolean | |
| CVAR_INTEGER | variable is an integer | |
| CVAR_FLOAT | variable is a float | |
| CVAR_SYSTEM | system variable | |
| CVAR_RENDERER | X | renderer variable |
| CVAR_SOUND | sound variable | |
| CVAR_GUI | gui variable | |
| CVAR_GAME | game variable | |
| CVAR_TOOL | tool variable | |
| CVAR_USERINFO | sent to servers, available to menu | |
| CVAR_SERVERINFO | sent from servers, available to menu | |
| CVAR_NETWORKSYNC | cvar is synced from the server to clients | |
| CVAR_STATIC | X | statically declared, not user created |
| CVAR_CHEAT | variable is considered a cheat | |
| CVAR_NOCHEAT | X | variable is not considered a cheat |
| CVAR_INIT | can only be set from the command-line | |
| CVAR_ROM | display only, cannot be set by user at all | |
| CVAR_ARCHIVE | X | set to cause it to be saved to a config file |
| CVAR_MODIFIED | set when the variable is modified |
Notes
You can use this CVar to test how your mod will look on other video cards. See also the gfxinfo console command.

