R useThreadedRenderer (cvar)

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Image:Etqwsquare_bg.png The information on this page is specific to Enemy Territory: Quake Wars.

Description

Enable the game to use a multi-threaded renderer backend.

Usage

At the console type...

r_useThreadedRenderer [int]

Parameters

  • [int]
    • 0 - Disable multi-threading in the renderer.
    • 1 - Enables multi-threading in the renderer but locked to game frames (debugging).
    • 2 - Enables multi-threading in the renderer unlocked from game frames.

Flags

Flag Enabled Description
CVAR_ALL all flags
CVAR_BOOL variable is a boolean
CVAR_INTEGER X variable is an integer
CVAR_FLOAT variable is a float
CVAR_SYSTEM system variable
CVAR_RENDERER X renderer variable
CVAR_SOUND sound variable
CVAR_GUI gui variable
CVAR_GAME game variable
CVAR_TOOL tool variable
CVAR_USERINFO sent to servers, available to menu
CVAR_SERVERINFO sent from servers, available to menu
CVAR_NETWORKSYNC cvar is synced from the server to clients
CVAR_STATIC statically declared, not user created
CVAR_CHEAT variable is considered a cheat
CVAR_NOCHEAT variable is not considered a cheat
CVAR_INIT can only be set from the command-line
CVAR_ROM display only, cannot be set by user at all
CVAR_ARCHIVE X set to cause it to be saved to a config file
CVAR_MODIFIED X set when the variable is modified

Notes

This CVar was added on version 1.2 of ETQW. Caution:

  • This CVar should only be changed before a game is started.
  • This CVar should only be changed if you have a CPU with dual cores or better.
  • This CVar should not be set to "1" as that was only used for debugging.
  • This CVar should be set to "0" when running any mod tools or editors.
  • Setting this CVar to anything other than "0" may cause screenshots to be corrupted.


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