R useThreadedRenderer (cvar)
From modwiki
The information on this page is specific to Enemy Territory: Quake Wars.Description
Enable the game to use a multi-threaded renderer backend.
Usage
At the console type...
r_useThreadedRenderer [int]
Parameters
- [int]
- 0 - Disable multi-threading in the renderer.
- 1 - Enables multi-threading in the renderer but locked to game frames (debugging).
- 2 - Enables multi-threading in the renderer unlocked from game frames.
Flags
| Flag | Enabled | Description |
|---|---|---|
| CVAR_ALL | all flags | |
| CVAR_BOOL | variable is a boolean | |
| CVAR_INTEGER | X | variable is an integer |
| CVAR_FLOAT | variable is a float | |
| CVAR_SYSTEM | system variable | |
| CVAR_RENDERER | X | renderer variable |
| CVAR_SOUND | sound variable | |
| CVAR_GUI | gui variable | |
| CVAR_GAME | game variable | |
| CVAR_TOOL | tool variable | |
| CVAR_USERINFO | sent to servers, available to menu | |
| CVAR_SERVERINFO | sent from servers, available to menu | |
| CVAR_NETWORKSYNC | cvar is synced from the server to clients | |
| CVAR_STATIC | statically declared, not user created | |
| CVAR_CHEAT | variable is considered a cheat | |
| CVAR_NOCHEAT | variable is not considered a cheat | |
| CVAR_INIT | can only be set from the command-line | |
| CVAR_ROM | display only, cannot be set by user at all | |
| CVAR_ARCHIVE | X | set to cause it to be saved to a config file |
| CVAR_MODIFIED | X | set when the variable is modified |
Notes
This CVar was added on version 1.2 of ETQW. Caution:
- This CVar should only be changed before a game is started.
- This CVar should only be changed if you have a CPU with dual cores or better.
- This CVar should not be set to "1" as that was only used for debugging.
- This CVar should be set to "0" when running any mod tools or editors.
- Setting this CVar to anything other than "0" may cause screenshots to be corrupted.

