Rotate (script event)
From modwiki
Game class
This event operates on an instance of the game class type {{{gameclass}}}
Description
This function causes an entity to continuously rotate N degrees in the space of a given time.
Usage
void rotate( vector rotateAxis )
Parameters
[rotateAxis] - The axis around which the entity will rotate.
Examples
$my_entity.rotate( '0 0 90' );
Notes
This script event does not return any values. This event differs from rotateOnce in that rotate will force an entity to continuing rotating for the duration of the game. The above example will cause the entity to complete a 90 degree rotation on the z-axis during that entity's pre-established time. If no time is set, the default is 1 second.

