SetGameTeam (script event)
From modwiki
The information on this page is specific to Enemy Territory: Quake Wars.Game class
This event operates on an instance of the game class type idEntity. Has spawn class specific implementation.
Description
Calls SetGameTeam on entity's spawn class.
Usage
void setGameTeam( object team );
Parameters
[team] - team object. Global object pointers for team objects are named gdfTeam and stroggTeam Can be set to null.
Examples
someEntity.setGameTeam( teamStrogg ); sys.println( "The strogg army grows ever more powerful" );
Notes
Calls SetGameTeam on the entities spawn class. SetGameClass has spawn class specific implementations on the following:
idEntity: Does nothing.
idActor, idItem, idProjectile: Sets team.
idPlayer: Sets team, calls OnSetTeam function on entities script object. Sets player to spectate if team is NULL.
sdScriptEntity: Sets team, calls OnSetTeam function on entities script object. Many entities use this function to manage the change.
Has counterpart getGameTeam.

