SetShaderParm (script event)

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Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

Sets the value of the specified shader parm.

Usage

void setShaderParm( float parm, float value )

Parameters

  • <parm> - The shader parm to set the value of.
  • <value> - The value to set the shader parm to.

Examples

$my_entity.setShaderParm(1, 0.5);

Notes

This script event does not return any values.

The parm parameter can be specified explicitly like in the example, or by using one of the SHADERPARM_ constants found in doom_defs.script.


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