SetShaderParms (script event)

From modwiki

Jump to: navigation, search

Game class

This event operates on an instance of the game class type {{{gameclass}}}

Description

Sets shader parms Parm0, Parm1, Parm2, and Parm3 (red, green, blue, and alpha respectively).

Usage

void setShaderParms( float parm0, float parm1, float parm2, float parm3 )

Parameters

  • [parm0] - The value to assign to the red shader parm.
  • [parm1] - The value to assign to the green shader parm.
  • [parm2] - The value to assign to the blue shader parm.
  • [parm3] - The value to assign to the alpha shader parm.

Examples

 
$my_entity.setShaderParms(0.5,0.4,0.5,1);

Notes

This script event does not return any values.


Personal tools
Main
id Tech 5