Surfacetype10 (Material global keyword)

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Description

Flags the surface as made of surfacetype10 to define the type of hit sound and debris.

Usage

In the global section of your material shader type...

surfacetype10

Parameters

None.

Notes

The material will play the snd_surfacetype10 soundshader when shot and show mtr_wound_surfacetype10 as a decal.


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