Surfacetype12 (Material global keyword)

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Description

Flags the surface as made of surfacetype12 to define the type of hit sound and debris.

Usage

In the global section of your material shader type...

surfacetype12

Parameters

None.

Notes

The material will play the snd_surfacetype12 soundshader when shot and show mtr_wound_surfacetype12 as a decal.


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