Surfacetype15 (Material global keyword)

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Description

Flags the surface as made of surfacetype15 to define the type of hit sound and debris.

Usage

In the global section of your material shader type...

surfacetype15

Parameters

None.

Notes

The material will play the snd_surfacetype15 soundshader when shot and show mtr_wound_surfacetype15 as a decal.


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