Talk:AlphaTest (Material stage keyword)
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I've reverted the usage section back to what it was.
Limit the usage section to only the relevant line and use a descriptor for any parameters that are passed to the keyword.
Where the command goes is evident because the command is a stage keyword and it's also apparent that it must be used in a diffuse stage because you make mention of it in the description.
--Rich 08:57, 3 Jul 2005 (W. Europe Daylight Time)
Example shader?
Maybe there should be a separate "Example shader" for every keyword, with a complete shader and a description of what it looks like in the game and where the specific keyword applies? --iceheart 16:00, 3 Jul 2005 (W. Europe Daylight Time)
Yeah, there probably should be an example section. I'm thinking that perhaps a template needs to be crafted so that each keyword article has these sections by default. I'm off to work soon so I can't be bothered with it right now. You're welcome to it if you get to it before me though.
--Rich 17:09, 3 Jul 2005 (W. Europe Daylight Time)

