Talk:Enemy Territory: Quake Wars

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megatexture heightmap

Dunno where to put this, I also have problems with games not being seperated, I'll just add a quote here for now. Me or someone may add it to the corresponding part later.

The heightmaps for megatexture were done in 16 and 32bit"floating point" greyscale.

--Kissaki 16:26, 6 September 2007 (CEST)

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