Talk:How to build the SDK on OSX

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Similar to the note under Building for Linux, if building the v1.3.1 SDK using XCode 2.x, you can use GCC 4.x --Deadite4 20:20, 19 September 2007 (CEST)

with the v1.3.1 SDK the XCode projects seem to be d3xp, game and idlib - and to be able to compile them they need some adjustment: - the GCC_PREPROCESSOR_DEFINITIONS that worked for me were: MACOS_X, _D3SDK, GAME_DLL. and WITH_PB really doesn't work (which is activated by default, though it's stated somewhere that punkbuster is not available for OS X)... --iiegn 00:32, 16 November 2007 (CET)

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