Talk:Modelling

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We need to add something about high/low-poly modelling and normalmapping as well. --Democritus 05:28, 30 October 2005 (W. Europe Standard Time)

isnt it common/collision for .cm files instead of common/clip?

  • Democritus 00:45, 6 December 2005 (W. Europe Standard Time)

That makes sense. I'll change it.

--Rich 07:25, 6 December 2005 (W. Europe Standard Time)

Polycount & Optimization

Is there a substantial difference in polygon count between various iterations of the idTech 4 engine? I didn't notice much of an difference amongst the various games.

I wonder if guidelines for each game are even necessary. I'm willing to bet that the Quake 4 guidelines posted in this article would be applicable to any idTech 4 based game.

Besides, I think polygon budget isn't the end all be all of optimizing models for use in game anymore. There are many other factors that are just as detrimental to performance. For instance shadow volumes, light count, and heavy texture usage also contribute to performance issues.

I'm thinking we should opt for a general optimization section where polygon count is covered but other aspects are touched on too.

--Rich 12:31, 24 October 2007 (CEST)

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