Talk:Variablebackground (GUI item property)
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I cannot find a reference to the existance of this property. Can anyone verify that it is real? --Slinky 23:07, 6 March 2006 (W. Europe Standard Time)
- Well, at some point in time the variable existed. Doom 3's hud.gui and mphud.gui make use of it, as such:
windowDef ObjectItem {
rect 535 ,384 ,64, 64
background "gui::itemicon"
// background "guis/assets/hud/items/redkey"
variablebackground 1
matcolor 1, 0.9, 1, 0
visible 1
}
- But now that you ask, it might have been dropped. I hadn't tested the variable prior to posting it on the wiki. They probably made it so in a way that the engine automatically updated everything without the need for the explicit use of the variable, since there are some guis that don't need it:
windowDef LGCLevelshot {
rect 422, 50, 105, 79
background "gui::loadgame_shot"
matcolor 1, 1, 1, 1
bordersize 1
bordercolor 0.4, 0.6, 0.6, 1
noevents 1
}
- But I don't know much about the cursor error, sorry. The background with a var IS used on several guis on Doom 3, though, including 'normal' interactive GUIs (like the main menu). --Zeh 01:55, 7 March 2006 (W. Europe Standard Time)

