Tutorial list
From modwiki
This page is a listing of tutorials for id Tech 4 game modding located outside the wiki.
Tutorials within the wiki can be found here: Category:Tutorials, or via the respective topics.
Contents |
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Mapping basics
- Level Design Tips
- Map DEF File (requires account)
- Doom3 CFG files (requires account)
- Maps and Mods (check before releasing a map to the public)
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Video tutorials
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Goliath's video tutorials
- Introduction to the Editor
- Introduction to the Editor (FilePlanet Mirror)
- Connecting Two Rooms, Creating Doors, Using Visportals
- The Sound Editor
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Video tutorials by MNeMiC
(please note, TSCC codec is required to view these, which you can get *here )
- Various Video Tutorials
- Basic Room Video Tutorial
- Sliding Door Video Tutorial
- Particle Smoke Video Tutorial
- Turkey Game Video Tutorial
- GUI Unlocking A Door Video Tutorial
- Spawning A Pathfinding Monster
- Triggering Sounds Video Tutorial
- Breakable Glass Video Tutorial
- Ladder Video Tutorial
- Elevator Video Tutorial
- Patch Handrail Video Tutorial
- Mirror Video Tutorial
- Terrain Video Tutorial
- Skybox Video Tutorial
- Custom Texture Creation Video Tutorial
- Explosion Video Tutorial
- Descending Trite Video Tutorial
- Swinging Lights Video Tutorial
- A Wallcrawling Monster Video Tutorial
- Telporters Video Tutorial
- Ragdolls Video Tutorial
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Brain Trepaning's level editing videos
- Master List
- How to Create a Room
- How to Create Your Second Room
- How to Optimize Your Map
- How to Fix Leaks
- How to Add a LevelShot to Your Map
- How to Make Your Map a PK4 File
- How to Make Curves
- How To Safely Alter Original Doom 3 Content
- How To Bring a Textured Mesh into Doom 3
- How To Get a Multi-Textured Mesh into Doom 3
- Multi Mesh and Texture Object from 3ds Max to Doom 3
- Animated Prop Meshes for Doom 3
- Changing Monster Meshes in Doom 3
- Changing Monster Meshes in Doom 3 with GMAX
- Creating Caves in DOOM 3
- RenderBump for Doom 3
- Blending Terrain Textures for DOOM 3
- PlanetDoom Video Tutorials
- Basic rooms
- Map optimisation
- Finding and fixing leaks
- pk4 creation
- Curve basics
- etc.
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HTML/TXT tutorials
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Func Static's Tutorials
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BNA!'s tutorials
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bb_matt's tutorials
- Patch Mesh Tutorial 1 : Curved Hallway
- Patch Mesh Tutorial 2 : Bevel + Floor Trim
- Patch Mesh Tutorial 3 | pipes 1, 90° bend
- Patch Mesh Tutorial 4 | pipes 2, 45° bend
- Various Mapping Basics on SpiceLab.Net
- Creating Stairs
- Texture Manipulation
- Creating a Multiplayer Map
- Tips on Wall Building and Positioning
- Finding Leaks
- Fun with Physics/Editing Ragdolls
- Making Railings for Stairs
- A bit about Ladders
- Projected Lights
- Receptionist from Mars City
- Custom PDA Tutorial Part 1
- Custom PDA Part 2: Security Clearance
- Opening Doors with a GUI
- Creating a "Turkey Smasher" Arcade Game
- Making dead zombies come back to life
- Throwing a ragdoll through glass
- Liquids Tutorial
- Glass and Breakable Glass
- Vacuum/Outdoor Zones
- Creating a Storage Cabinet
- Sky **Assembling 6 textures to make a Doom3 skybox
- Liquids in Doom3
- Making an Alpha Channel (And making it work!)
- Making a robot sentry that leads the player (video and text tutorial)
- Quick Tutorial: Curved Stairs
- Teleporter tutorial
- How to add a Levelshot to your Multiplayer Map
- Making a Trite descend from the ceiling on a web
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Exitus's Doom 3 tutorials
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Method's Tutorials
- Level Design Process
- Level Design Tips
- CTF Level Design Tips
- Alphabet Decals
- Bending Cylinder Patches
- Map DEF File
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NoMercy's Tutorials
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FreakyGaming's Tutorials
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Voldemorts Tutorials
- Alternative to Scripting Machinery
- func_pendulom tut
- func_phantom_object and target influence
- the extended uses of patch meshes
- making sure your model is scaled corectly
- simple machinery (part 2)
- rotating doors without scripts
- on funcs_splat and func_remove
- one way mirror effect
- moving machinery without scripts
- adding texture to triggered lights
- realistic fog
- func_beam
- setting entity color and Target_entity_setcolor
- impaling ragdolls
- simple piston,crank shaft machinery
- slash info reflective textures
- scaling partilce effects w/o creating a new one
- creating hell version of monsters and more
- hiding and unhiding brushes
- creat a round patch mesh w/o use of a square one
- Browsing through textures and models
- solid cylenders part two
- vertice tip
- illusion of projected displays and one sided
- tricks regarding moveables and func_clipmodel
- water visual effects (built in ones)+heat haze
- Multiple splines for one entity (no script)
- changing models on the fly
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115491#115491)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115498#115498)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115500#115500)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12723)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12755)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12756)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115883#115883)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12514)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115893#115893)
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Paths / Nurbs
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Lights and lighting techniques
- Projected Lights (With screenshots!)
- Projected Lights, Part II **Custom Lights
- Simple Destructable Lights
- Swinging Lights Tutorial
- Creating a Swinging Light
- Lighting Tips By Raven of Raven software.
- Scripting Light Switches
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Cinematics and camera manipulation
- Cinematic with moving camera in editor
- Monster Cam
- Security Cameras **See GUI Scripting section below
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Old Quake3 tutorials relevant to Doom 3
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Tutorial maps
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GoliathVT's trigger tutorial
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GUI scripting
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Zeh's tutorials
- Tutorial 0: A GUI Script Primer
- Tutorial 1: Your First GUI Script
- Tutorial 2: Using the GUI Editor
- Tutorial 3: Preparing and Importing Assets (cake status reporter #1)
- Tutorial 4: Making Simple Interactions (cake status reporter #2)
- Tutorial 5: Applying a GUI script to a map (cake status reporter #3)
- Tutorial 6: Creating a new HUD GUI (classic DOOM HUD #1)
- Tutorial 7: Creating basic HUD items (classic DOOM HUD #2)
- Tutorial 8: Using named events (classic DOOM HUD #3)
- Tutorial 9: Animating the marine face HUD (classic DOOM HUD #4)
- Tutorial 10: Using custom fonts (classic DOOM HUD #5)
- Tutorial 11: Editing fonts (classic DOOM HUD #6)
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Other tutorials
- Quick & Dirty GUI Tutorial
- GUI Command Reference (work in progress)
- Security Camera Tutorial
- Making Video GUIs
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Level scripting
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rich_is_bored's tutorials
- Custom GUI/HUD Data from Scripts
- A Simple Rotating Door
- Level Scripting Reference (work in progress)
- Entity Scripting: How it works
- Camera Tutorial
- Custom gun: Hellfire Cannon
- Scripting Light Switches
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Particles / Particle effects
- Particles & Shapes
- Particle Effects: The Editor
- Particle Effects: Using Custom Assets
- Particle Syntax Reference
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Coding with the SDK
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Texture creation
- Tutorial 1
- Tutorial 2
- Tutorial 3: Renderbump flat
- Tutorial 4: Renderbump flat
- Texture Creation From Reference
- Info on Bumpmapping
- Generating Bumpmaps from a PhotoSource
- Texture Resources
- Quick and Dirty Material Shader Primer
- Creating Seamless Tiles in Photoshop
- Creating Seamless Tiles in The GIMP
- How to make normal maps from real surfaces
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Modelling
- 3dsmax exporter to md5
- MD5 File Formats
- md5mesh to obj converter
- Details about md5anim
- Tutorial: Materials for an animated model
- Weapon/items models
- Information on Ragdolls
- Modelling and Texturing Tutorial
- Creating the Plasma Tick **Part 1
- Exporting md5 files from Maya (pdf)
- Creating a Plugin Player Replacement (zip)
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Brain Trepaning's modelling videos (3dsmax / gmax related)
- Master List
- How To Bring a Textured Mesh into Doom 3
- How To Get a Multi-Textured Mesh into Doom 3
- Multi Mesh and Texture Object from 3ds Max to Doom 3
- Animated Prop Meshes for Doom 3
- Changing Monster Meshes in Doom 3
- Changing Monster Meshes in Doom 3 with GMAX
- Creating Caves in DOOM 3
- Using RenderBump
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Enemy Territory Quake Wars
As of January 2010 the ETQW Community Site has been taken offline by Activision permanently. Archived versions of tutorials will be uploaded to modwiki shortly.
- Making command map, heightmaps , deploymasks
- Mapshot, deployables, masks and heightmap Checklist
- Step-by-Step Terrain in ETQW
- Progress with bots
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