Tutorial list
From modwiki
This page is a listing of tutorials for id Tech 4 game modding located outside the wiki.
Tutorials within the wiki can be found here: Category:Tutorials, or via the respective topics.
Contents |
[edit]
Mapping basics
[edit]
Video tutorials
[edit]
Goliath's video tutorials
- Introduction to the Editor
- Introduction to the Editor (FilePlanet Mirror)
- Connecting Two Rooms, Creating Doors, Using Visportals
- The Sound Editor
[edit]
Video tutorials by MNeMiC
(please note, TSCC codec is required to view these, which you can get *here )
- Various Video Tutorials
- Basic Room Video Tutorial
- Sliding Door Video Tutorial
- Particle Smoke Video Tutorial
- Turkey Game Video Tutorial
- GUI Unlocking A Door Video Tutorial
- Spawning A Pathfinding Monster
- Triggering Sounds Video Tutorial
- Breakable Glass Video Tutorial
- Ladder Video Tutorial
- Elevator Video Tutorial
- Patch Handrail Video Tutorial
- Mirror Video Tutorial
- Terrain Video Tutorial
- Skybox Video Tutorial
- Custom Texture Creation Video Tutorial
- Explosion Video Tutorial
- Descending Trite Video Tutorial
- Swinging Lights Video Tutorial
- A Wallcrawling Monster Video Tutorial
- Telporters Video Tutorial
- Ragdolls Video Tutorial
[edit]
Brain Trepaning's level editing videos
- Master List
- How to Create a Room
- How to Create Your Second Room
- How to Optimize Your Map
- How to Fix Leaks
- How to Add a LevelShot to Your Map
- How to Make Your Map a PK4 File
- How to Make Curves
- How To Safely Alter Original Doom 3 Content
- How To Bring a Textured Mesh into Doom 3
- How To Get a Multi-Textured Mesh into Doom 3
- Multi Mesh and Texture Object from 3ds Max to Doom 3
- Animated Prop Meshes for Doom 3
- Changing Monster Meshes in Doom 3
- Changing Monster Meshes in Doom 3 with GMAX
- Creating Caves in DOOM 3
- RenderBump for Doom 3
- Blending Terrain Textures for DOOM 3
- PlanetDoom Video Tutorials
- Basic rooms
- Map optimisation
- Finding and fixing leaks
- pk4 creation
- Curve basics
- etc.
[edit]
HTML/TXT tutorials
[edit]
Func Static's Tutorials
[edit]
BNA!'s tutorials
[edit]
bb_matt's tutorials
- Patch Mesh Tutorial 1 : Curved Hallway
- Patch Mesh Tutorial 2 : Bevel + Floor Trim
- Patch Mesh Tutorial 3 | pipes 1, 90° bend
- Patch Mesh Tutorial 4 | pipes 2, 45° bend
- Various Mapping Basics on SpiceLab.Net
- Creating Stairs
- Texture Manipulation
- Creating a Multiplayer Map
- Tips on Wall Building and Positioning
- Finding Leaks
- Fun with Physics/Editing Ragdolls
- Making Railings for Stairs
- A bit about Ladders
- Projected Lights
- Receptionist from Mars City
- Custom PDA Tutorial Part 1
- Custom PDA Part 2: Security Clearance
- Opening Doors with a GUI
- Creating a "Turkey Smasher" Arcade Game
- Making dead zombies come back to life
- Throwing a ragdoll through glass
- Liquids Tutorial
- Glass and Breakable Glass
- Vacuum/Outdoor Zones
- Creating a Storage Cabinet
- Sky **Assembling 6 textures to make a Doom3 skybox
- Liquids in Doom3
- Making an Alpha Channel (And making it work!)
- Making a robot sentry that leads the player (video and text tutorial)
- Quick Tutorial: Curved Stairs
- Teleporter tutorial
- How to add a Levelshot to your Multiplayer Map
- Making a Trite descend from the ceiling on a web
[edit]
Exitus's Doom 3 tutorials
[edit]
Method's Tutorials
- Level Design Process
- Level Design Tips
- CTF Level Design Tips
- Alphabet Decals
- Bending Cylinder Patches
- Map DEF File
[edit]
NoMercy's Tutorials
[edit]
FreakyGaming's Tutorials
[edit]
Voldemorts Tutorials
- Alternative to Scripting Machinery
- func_pendulom tut
- func_phantom_object and target influence
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=9759)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=86265#86265)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=9793)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=86762#86762)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=86816#86816)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=86881#86881)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=87681#87681)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=9899)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=9906)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=88648#88648)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=90341#90341)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=10184)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=10185)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=10560)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=94753#94753)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=10562)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=94792#94792)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=94794#94794)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=11239)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=113520#113520)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=112730#112730)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12624)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12637)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12639)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12695)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115339#115339)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115491#115491)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115498#115498)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115500#115500)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12723)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12755)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12756)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115883#115883)
- (http://www.doom3world.org/phpbb2/viewtopic.php?t=12514&highlight=patch)
- (http://www.doom3world.org/phpbb2/viewtopic.php?p=115893#115893)
[edit]
Paths / Nurbs
[edit]
Lights and lighting techniques
- Projected Lights (With screenshots!)
- Projected Lights, Part II **Custom Lights
- Simple Destructable Lights
- Swinging Lights Tutorial
- Creating a Swinging Light
- Lighting Tips By Raven of Raven software.
- Scripting Light Switches
[edit]
Cinematics and camera manipulation
- Cinematic with moving camera in editor
- Monster Cam
- Security Cameras **See GUI Scripting section below
[edit]
Old Quake3 tutorials relevant to Doom 3
[edit]
Tutorial maps
[edit]
GoliathVT's trigger tutorial
[edit]
GUI scripting
[edit]
Zeh's tutorials
- Tutorial 0: A GUI Script Primer
- Tutorial 1: Your First GUI Script
- Tutorial 2: Using the GUI Editor
- Tutorial 3: Preparing and Importing Assets (cake status reporter #1)
- Tutorial 4: Making Simple Interactions (cake status reporter #2)
- Tutorial 5: Applying a GUI script to a map (cake status reporter #3)
- Tutorial 6: Creating a new HUD GUI (classic DOOM HUD #1)
- Tutorial 7: Creating basic HUD items (classic DOOM HUD #2)
- Tutorial 8: Using named events (classic DOOM HUD #3)
- Tutorial 9: Animating the marine face HUD (classic DOOM HUD #4)
- Tutorial 10: Using custom fonts (classic DOOM HUD #5)
- Tutorial 11: Editing fonts (classic DOOM HUD #6)
[edit]
Other tutorials
- Quick & Dirty GUI Tutorial
- GUI Command Reference (work in progress)
- Security Camera Tutorial
- Making Video GUIs
[edit]
Level scripting
[edit]
rich_is_bored's tutorials
- Custom GUI/HUD Data from Scripts
- A Simple Rotating Door
- Level Scripting Reference (work in progress)
- Entity Scripting: How it works
- Camera Tutorial
- Custom gun: Hellfire Cannon
- Scripting Light Switches
[edit]
Particles / Particle effects
- Particles & Shapes
- Particle Effects: The Editor
- Particle Effects: Using Custom Assets
- Particle Syntax Reference
[edit]
Coding with the SDK
[edit]
Trevor's Tutorials
- Doom 3 Coding Center Pt. 1
- Doom 3 Coding Center Pt. 2
- Doom 3 Coding Center Pt. 3
- Doom 3 Coding Center Pt. 5
- Doom 3 Coding Center Pt. 8
- Doom 3 Coding Center Pt. 9
[edit]
Texture creation
- Tutorial 1
- Tutorial 2
- Tutorial 3: Renderbump flat
- Tutorial 4: Renderbump flat
- Texture Creation From Reference
- Info on Bumpmapping
- Generating Bumpmaps from a PhotoSource
- Texture Resources
- Quick and Dirty Material Shader Primer
- Creating Seamless Tiles in Photoshop
- Creating Seamless Tiles in The GIMP
- How to make normal maps from real surfaces
[edit]
Modelling
- 3dsmax exporter to md5
- MD5 File Formats
- md5mesh to obj converter
- Details about md5anim
- Tutorial: Materials for an animated model
- Weapon/items models
- Information on Ragdolls
- Modelling and Texturing Tutorial
- Creating the Plasma Tick **Part 1
- Exporting md5 files from Maya (pdf)
- Creating a Plugin Player Replacement (zip)
[edit]
Brain Trepaning's modelling videos (3dsmax / gmax related)
- Master List
- How To Bring a Textured Mesh into Doom 3
- How To Get a Multi-Textured Mesh into Doom 3
- Multi Mesh and Texture Object from 3ds Max to Doom 3
- Animated Prop Meshes for Doom 3
- Changing Monster Meshes in Doom 3
- Changing Monster Meshes in Doom 3 with GMAX
- Creating Caves in DOOM 3
- Using RenderBump
[edit]

