Tutorial list

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This page is a listing of tutorials for id Tech 4 game modding located outside the wiki.

Tutorials within the wiki can be found here: Category:Tutorials, or via the respective topics.

Contents

Mapping basics

Video tutorials

Goliath's video tutorials

Video tutorials by MNeMiC

(please note, TSCC codec is required to view these, which you can get *here )

Brain Trepaning's level editing videos

  • Master List
    • How to Create a Room
    • How to Create Your Second Room
    • How to Optimize Your Map
    • How to Fix Leaks
    • How to Add a LevelShot to Your Map
    • How to Make Your Map a PK4 File
    • How to Make Curves
    • How To Safely Alter Original Doom 3 Content
    • How To Bring a Textured Mesh into Doom 3
    • How To Get a Multi-Textured Mesh into Doom 3
    • Multi Mesh and Texture Object from 3ds Max to Doom 3
    • Animated Prop Meshes for Doom 3
    • Changing Monster Meshes in Doom 3
    • Changing Monster Meshes in Doom 3 with GMAX
    • Creating Caves in DOOM 3
    • RenderBump for Doom 3
    • Blending Terrain Textures for DOOM 3

HTML/TXT tutorials

Func Static's Tutorials

BNA!'s tutorials

bb_matt's tutorials

Exitus's Doom 3 tutorials

Method's Tutorials

NoMercy's Tutorials

FreakyGaming's Tutorials

Voldemorts Tutorials

Paths / Nurbs

Lights and lighting techniques

Cinematics and camera manipulation

Old Quake3 tutorials relevant to Doom 3

Tutorial maps

GoliathVT's trigger tutorial

GUI scripting

Zeh's tutorials

Other tutorials

Level scripting

rich_is_bored's tutorials

Particles / Particle effects

Coding with the SDK

Trevor's Tutorials

Texture creation

Modelling

Brain Trepaning's modelling videos (3dsmax / gmax related)

  • Master List
    • How To Bring a Textured Mesh into Doom 3
    • How To Get a Multi-Textured Mesh into Doom 3
    • Multi Mesh and Texture Object from 3ds Max to Doom 3
    • Animated Prop Meshes for Doom 3
    • Changing Monster Meshes in Doom 3
    • Changing Monster Meshes in Doom 3 with GMAX
    • Creating Caves in DOOM 3
    • Using RenderBump

Enemy Territory Quake Wars

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