Prey

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We currently have 4,572 articles.

Editing Categories:

Modding 
General information about producing and distributing mods
Coding 
Modification of the engine's source code
Mapping 
Information about level design and the tools
Modelling 
Modelling and file format information
Texturing 
Explanation of material shaders and image files
Scripting 
Information about Scripting for GUIs and Levels
Declarations 
Declarations define the properties and behavior of game content
Audio design 
The creation of musical tracks and sound effects

Featured Articles:

How to get help 
A good introduction to the use of this wiki
Console 
Everything you need to know about the Doom 3 engine console
Script events 
Prey relevant script events
Startup parameters 
Parameters you can add when starting Prey
Folder structure 
An overview over the folders used by Prey
File formats 
All the different file formats used by the Doom 3 engine
Tutorial list 
An extensive list to tutorials on a wide range of topics

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This wiki is focused on documenting the various aspects involved with developing assets, levels and modifications based on the id Tech engines. If you're new to the site or a wiki in general, please visit the about page to learn more about this project.

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As modwiki is a community project, feel free to register and join us on this great endeavor! Please check out the style guide for some general editing guidelines. Visit open tasks to find out which pages need help. You can also visit the sandbox to experiment with the wiki markup language. To learn how to edit or create pages, please take a look here.

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High quality links:

Other interesting id Tech engine editing sites:

www.doom3world.org 
The premier discussion forum for all Doom 3 engine games
www.iddevnet.com 
The official id Software website for Doom 3 engine editing

Prey game and engine:

Prey introduces new editors, cvars, events, file formats, directories, and the following functionality:

  • Gravity manipulation
  • Physical portals
  • Wall walking
  • Spirit mode
  • Death walking
  • Alternate Weapons Fire
  • Pseudo Glossness

Prey was developed by Human Head, produced by 3DRealms, and published by 2K Games. Release date for the PC version was July 11, 2006.

System Requirements:

  • Operating System: Windows 2000/XP, Mac OSX, Linux
  • CPU: Pentium 4 2.0 or Athlon XP 2000+
  • Memory: 512MB
  • Storage: 2.2GB
  • Sound: 100% DirectX 9.0c Compliant / 16-bit
  • Video: 100% DirectX 9.0c Compliant / 64MB RAM


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